5Csikszentmihalyi, M. Beyond Boredom and Anxiety[M]. San Francisco : Jossey-Bass Publishers, 1975.
6Bowman, R. F. A Pac-Man Theory of Motivation. Tactical Implications for Classroom Instruction[J].Educational Technology, 1982,22 (9):14-17.
7Thiagarajan, S. The Myths and Realities of Simulations in Performance Technology[J].Educational Technology, 1998,38(5 ) :35-41.
8Lundy, J. (1984). The Effects of Competition in Business Games[A].In M.V. Ments,& K. Hearnden, Effective use of Games & Simulation: The Proceedings of the 1984 Conference of SAGSET[C].The Society for the Advancement of Games and Simulations in Education and Training at Loughborough University of Technology. Leicestershire : SAGSET.
9Crookall, D. Editorial: Debriefing[J]. Simulation & Gaming, 1992,23(6):141-142.