摘要
采用追随作业靶子词嵌入式范式,以网络游戏相关线索为自变量,从听觉通道的视角考察了网络游戏过度使用者的注意偏向特点。结果发现:在非追随耳中,主效应及被试类型与靶子词的交互效应均显著。简单效应分析表明,与一般使用组相比,过度使用组更倾向于注意网络游戏词汇,但在探测中性词汇时两组之间不存在显著差异。而在追随耳中,主效应及交互效应均不显著。因此,网络游戏过度使用者对游戏线索词汇注意偏向可以延伸至听觉领域。
To explore the cognitive processing characteristics of heavy online-game users from the auditory realm, a total of 520 college students were assessed with the Young internet addiction inventory, and 19 heavy online-game users and 19 ordinary users were selected. Then a hearing shadowing task paradigm with target words inserted was adopted to inspect the attention bias between heavy online-game users and ordinary users. Results show that both the main effect and the interaction were significant in the unattended ear. A simple effect analysis indicated that the heavy online-game users detected more game words than ordinary users, and there was no group difference for neutral words. However, both the main effect and the interaction were not significant in the attended ear. Findings suggest the selective information processing biases related to heavy online-game users concerns can be extended to the auditory realm.
出处
《应用心理学》
CSSCI
2015年第1期60-67,共8页
Chinese Journal of Applied Psychology
基金
深圳大学基础研究科研项目(自然科学类)资助(课题编:201212)
关键词
网络游戏过度使用者
追随作业
听觉注意偏向
heavy online-game users, shadowingtask paradigm, auditory attentional biases