期刊文献+

凌阳单片机儿童智力开发系列游戏的设计与实现

The Series Game Design and Implementation for Children's Intelligence Development Based on Sunplus
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摘要 针对6至9岁儿童的智力开发,设计了一款基于凌阳SPG260的2D游戏.游戏适用于电视、掌上游戏机和高校单片机教学研究领域.该儿童智力系列游戏主题为"分析",分为四个小游戏部分的合集,分别为数积木、找同类、数个数和比多少.开发流程为:先编写游戏企划,然后进行概要设计,再进行详细设计、游戏编码制作以及最后的游戏测试和优化.测试结果表明游戏运行效果良好,在画面上模拟出了3D的效果,游戏背景和卡通画面造型活泼可爱、色彩鲜艳,游戏操作简单、明了. In order to develop the intelligence of children aged between 6 to 9 years old, a 2D game based on sunplus SPG260 is designed, which is suitable for TV or PSP. The theme of the game is orientated as "analysis" represented in four game collections: counting the number of blocks, looking for the similars, numbering and comparing the numbers. Its development process is: writing the game plan, outlining design, detailed designing, code production and testing and optimization. So all the games on the screen take the form of dynamic ; Operation is as simple as possible, clear; Game background and cartoon images are lively and colorful style.
作者 王涛
出处 《兰州工业学院学报》 2015年第4期70-74,共5页 Journal of Lanzhou Institute of Technology
关键词 凌阳SPG260 2D游戏 儿童智力系列 SPG260 2d game series game planning for children' s intelligence
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