摘要
当下3D电影叙事表现为题材奇观化、客观真实缺失、剪辑慢速(仅限全3D电影)、故事结构粗简四大特点。它们的产生或有立体影像难以克服的内在原因,或受经济成本等的外在影响,或被内外多重因素所制约。客观真实缺失和故事结构粗简是3D电影叙事劣质化的根本原因,也是实现叙事改善的突破口。保持慢速剪辑特点不变,暂时继续取用奇观题材;将客观真实置入奇观题材中,并用精巧的故事结构为客观真实去蔽,是3D电影叙事总策略。发掘立体影像本身的叙事潜力,而非过度依赖言语文字揭示,是3D电影叙事应坚持的原则。
The present 3 D movies are characterized with 1. spectacularity of their subjects,2. absence of the objective truth,3. low-speed in editing( limited only to all 3 D movies),and 4. roughness and crudeness of their story structures. Their emergence is due either to reasons inherent in the production of stereo-images difficult to overcome,or to the outer impact of their huge economic costs,or even to the multiple restrictions of internal and external factors. However,absence of the objective truth and roughness and crudeness of their story structures are the fundamental reasons for the deterioration of the 3 D movie narrative,and the very breakthrough for them to improve the narrative. However,an overall strategy for 3 D movies is just to put objective truth into the spectacularity of their subjects,and to release the former with an ingenious story structure while the low-speed in editing remains the same,and the spectacular subjects are still in use. And the principle for the narrative of 3 D movies to abide by is to tap the narrative potential of stereo-images themselves,but not to over rely on the revelation of words and speeches.
出处
《山东师范大学学报(人文社会科学版)》
2015年第4期142-149,共8页
Journal of Shandong Normal University(Humanities and Social Sciences)
基金
2013年度教育部人文社会科学规划一般项目"数字艺术德性研究"(13YJAZH063)
2013年度国家社科基金艺术学项目"数字艺术伦理学研究"(13BA010)的阶段性成果