摘要
在Android开发中,纹理映射技术被广泛应用于三维图形的绘制。文章首先介绍纹理映射原理,然后实现了常用的纹理拉伸方法和纹理采样方法。
Texture Mapping has been widely utilized for three-dimensional graphics in Android developing. In this paper, we introduced the theory of texture mapping at ifrst, then implemented texture stretching methods and texture sampling methods.
出处
《无线互联科技》
2015年第10期123-124,共2页
Wireless Internet Technology