摘要
针对传统多通道渲染同步策略的特点与存在的问题,提出了一种新的多通道渲染同步策略,并用实验测试结果与传统策略进行了横向比较与分析,验证了该同步策略在系统稳定性及网络传输的容错度等方面的优势。该同步策略不会因为某个客户机节点的故障造成整个系统迟滞的"短板效应",同时客户机节点具有自适应的能力,可以无视当前的渲染压力问题,始终保持与整体进度的同步。该同步策略适合在集群式、大规模、高可靠性要求的多通道系统中使用。
Aiming at the characteristics of the traditional multichannel rendering synchronization strategy and the existing problems,a new multichannel rendering synchronization strategy is proposed and a horizontal comparison between the experimental results and the traditional strategies is made. The advantages of systematic stability and fault tolerance of network transmission are verified as well. The strategy is suitable for using in clustered,massive and high reliable multichannel systems.
出处
《北京信息科技大学学报(自然科学版)》
2015年第4期27-30,45,共5页
Journal of Beijing Information Science and Technology University
基金
网络文化与数字传播北京市重点实验室开放课题资助(ICDD201407)
关键词
虚拟现实
三维场景渲染
同步策略
多通道系统
virtual reality
3D scene rendering
synchronization strategy
multichannel system