摘要
交互设计活动的展开需要在不同设计阶段制作原型对设计概念和设计方案进行验证。目前关于原型制作的理论和方法都只关注于软件界面设计,并没有从软硬件结合的交互系统层面对原型构建进行探讨。文章改进了David Benyon等人提出的PACT模型,提出了交互设计应该包括人、系统、情境三个方面的因素,进而说明了需要在交互设计过程中构建人物原型、系统原型、情境原型,并给出了原型构建所需的技术和方法。
Prototyping is required in some steps of interaction design to validate design concepts and candidates. Nowadays, theories and methods about prototyping just concern the issues of interface design of software. The interaction system in which include software and hardware is not concerned. The author improved the PACT model(People, Action, Context, and Technology), then claimed that people, system and context must be involved in interaction design. And prototype of people, system and context must be constructed during/ design process accordingly. Finally, technologies and methods of prototyping is given.
关键词
交互设计
原型构建
设计要素
原型分类
构建方法
interaction design
prototyping
design elements
prototype categories
prototyping method