摘要
讨论了触碰检测在游戏开发中的重要性,阐述了利用Director进行游戏开发时如何巧用intersects指令和send Sprite指令实现触碰检测以及后续的消息传递,从而有效实现这种碰撞器、触发器的机制,为Director游戏开发提供切实可行的方法。
This paper discusses the importance of trigger inspection in games development and talks about the way to use Lingo and send sprite orders in developing games to achieve the trigger mechanism and message deliver after-wards.Therefore,it is possible to realize the trigger mechanism and makes it wide for games development feasibility.
出处
《兰州石化职业技术学院学报》
2015年第3期43-44,共2页
Journal of Lanzhou Petrochemical Polytechnic
关键词
互动媒体
游戏
碰撞检测
触发器
Director
Lingo
Director
interactive media
games
crash inspection
trigger
Lingo