摘要
图灵机可视为等价于任何有限逻辑数学过程的终极逻辑机器。作为电子计算机的基础逻辑处理模式,它限定了电子计算机所能解决的计算问题的边界。通过两条线索的论述:一方面对图灵机的三种变体:自动图灵机、选择性图灵机以及先知图灵机做出简要介绍,并探讨图灵机在建筑设计计算领域内的具体应用方式及局限性;另一方面简要介绍了互动建筑理论,并对互动概念本身做了深入分析。由此这两条线索在关于先知图灵机与建筑设计互动计算范式的讨论中得到综合。最后依据先知图灵机、建筑设计的主客观复杂性以及互动概念,归纳整理了五条建筑设计的互动计算范式特点。
The Turing machine is intended as a hypothetical device representing a computing machine that can be adapted to simulate the logic of any computer algorithm. Being a basic logic processing mode of computer, Turing machine limits the computational boundary of computer. This paper evolves along two threads: one is to present three kinds of Turing machine, including the automatic machine, the choice machine and the oracle machine, with a discussion on the architectural applications and limitations of these machines; the other is to present the theory of interactive architecture and the concept of interactivity, These two threads therefore are integrated into the discussion of the oracle machine and the interactive computation pattern. Based on the theory of oracle machine, the complexity of architecture and the concept of interactivity, it finally concludes five principles for interactive computation of architectural design.
出处
《新建筑》
2015年第5期24-27,共4页
New Architecture
关键词
图灵机
先知图灵机
互动
建筑设计
互动计算范式
Turing machine, oracle machine, interactivity, architectural design, interactivecomputation pattern