摘要
对于客户代价依赖于加工位置而非整个工序的单机排序情形,每个客户在不同位置上的代价可以由一个代价矩阵来描述。给定一个排序情形,一个可行解包括最终采用的工序和相应的客户代价支付方案。本文研究最优工序下的客户代价支付方案,给出了有初始工序时的一个分配规则,以及无初始工序时通过指派博弈得到的支付方案。
In this paper, we discuss single machine sequencing situations with position-based costs. For these sequencing situations, the costs of agents on different positions are given by a matrix. Solving a sequencing situation means choosing a final processing order and deciding the related payment scheme. We focus on the payment scheme under the optimal processing order. When there is an initial order we design a simple cost allocation rule, and without initial order we make the payment scheme by an assignment game.
出处
《华东理工大学学报(自然科学版)》
CAS
CSCD
北大核心
2015年第5期725-728,共4页
Journal of East China University of Science and Technology
基金
国家自然科学基金(11171106)
关键词
排序情形
指派博弈
学习效应
支付方案
sequencing situation
assignment game
learning effects
payment scheme