摘要
在三维显示领域中,机动目标实时显示问题始终是研究的热点,为了进一步提高机动目标显示的效果,在保证画面分辨率的前提下,减少时延。针对于Unity3D引擎和Visual C++6.0平台的实时通信问题,以舰载机起飞着舰的实际过程为背景,研究实现了舰载机的三维显示系统。重点讨论了Unity3D和Visual C++6.0的通信连接方法,实现了发送数据包来驱动三维模型的过程,以此来实时显示舰载机飞行的状态信息。此外,文中又给出了系统的逼真三维实现效果图。该系统为将来三维显示技术在指挥控制系统中的应用提供了一种有效方法。
In the 3D display, real-time display of the maneuvering target has always been a research hotspot. A 3D real-time display system of aircraft's taking off and down based on the Unity3D is studied and realized to ad- vance the result of 3 D real-time display for highly maneuvering target with decreased display delay while ensuring the screen resolution for the network datagram driving based on Unity3D and Visual C ++ 6. 0. Several key technique of 3D real-time display by network datagram driving based on Unity3D and Visual C ++6. 0 are discussed, and the Us- er Datagram Protocol(UDP) is employed. The implemental effect of the system is provided. The proposed system of- fers an effective measure of command and control system's 3D real-time display.
出处
《电子科技》
2015年第11期94-97,共4页
Electronic Science and Technology