摘要
提出一种基于目标分布场相似性度量的实时图形跟踪渲染算法。使用Open Flight的建模环境提供GPU实时图形渲染三维图形观察器,得到一个有二维层次的结构图,进行目标分布场设计,结合静态视点图像的运动方程,通过对图像自然分层,保留原始图像的基本信息,为了在跟踪中使分布场能适应各种复杂场景,需要对原始的分布场进行高斯平滑,通过目标分布场相似性度量,实现GPU实时图形跟踪渲染。仿真结果表明,采用该算法进行实时图形渲染,可以提高渲染跟踪效率,搜索时间短,误差率较低,提高了图形的渲染真实感。
This paper proposed a similar target field real-time graphics rendering algorithm based on the tracking measure-ment. Modeling environment using OpenFlight GPU real-time rendering of 3D graphics viewer, a two-dimensional layered structure, the target distribution design, combined with the equations of motion of a static view images, the image of natural stratification, retains the basic information of the original image, in order to make the field can adapt to a variety of complex scene in the trace, Gauss needs to smooth the original distribution field, the distribution of target similarity measurement, real-time graphics rendering GPU tracking. The simulation results show that, by using the algorithm of real-time graphics rendering, can improve the efficiency of rendering tracking, search time is short, low error rate, improve the graphics render-ing.
出处
《科技通报》
北大核心
2015年第12期147-149,共3页
Bulletin of Science and Technology
基金
苏州农业职业技术学院青年教师科研能力提升项目(PPN201404)
关键词
实时图形
跟踪渲染
相似度度量
real-time graphic rendering
tracking
similarity measure