期刊文献+

微震监测区域的实时仿真建模方法 被引量:2

A method for realtime simulation modeling in microseismic monitoring area
下载PDF
导出
摘要 针对因建模的三维数据量巨大导致传统Open GL固定管线对三维地形渲染难以满足实时性需求这一问题,提出利用GPU可编程图形管线来进行渲染,实现区域的可视化实时显示。建模过程中首先使用基于分形理论的随机中点位移法产生地形高程数据,然后利用三角面元连接地形高程散点生成三维曲面,最后通过GLSL着色语言对GPU进行编程实现对地形的渲染。该方法建模过程与Open GL固定管线渲染效率进行对比,结果表明:利用GPU可编程图形管线对400万的三维地形网格数据进行渲染仅用时82.92 ms,效率远高于Open GL固定管线的渲染,能够满足实时渲染的需要。 Simulation modeling in micro-seismic monitoring areas is crucial for evaluating micro-seismic events. Because of the huge amount of 3D data for modeling, the traditional Open GL fixed pipeline can not be applied to render 3D terrains in real time. A GPU programmable graphics pipeline capable of displaying visual areas in real time was proposed in this paper accordingly.First, the random midpoint displacement method was applied on the basis of fractal theory to produce terrain elevation data. Second, a 3D surface was formed by connecting triangle face-units with the scattered terrain elevation points. Next, the terrain was rendered by the GPU with a GLSL shading language. Compared with the rendering efficiency of the traditional Open GL fixed pipeline, the new method is more efficient, for it takes only 82.92 ms to render 4-million terrain meshes.
出处 《中国测试》 CAS 北大核心 2015年第8期83-87,共5页 China Measurement & Test
基金 国家重大科研仪器设备研制专项(41227802) 四川省科技支撑计划项目(2014GZ0184) 西南科技大学科研基金项目(13zx7135 15yyhk14)
关键词 GPU GLSL 三维地形 微震 实时渲染 GPU GLSL 3D Terrain microseismic real-time rendering
  • 相关文献

参考文献8

二级参考文献42

  • 1王东升,汤鸿霄,栾兆坤.分形理论及其研究方法[J].环境科学学报,2001,21(S1):10-16. 被引量:47
  • 2宋汉辰,高宇,魏迎梅,吴玲达.三维地形的交互生成与表现[J].计算机工程与应用,2004,40(31):80-82. 被引量:8
  • 3王珅,黄松岭,赵伟,李育忠,李久春,常连庚.高清晰度油气管道腐蚀检测器数据分析系统设计[J].天然气工业,2007,27(1):108-110. 被引量:7
  • 4曹丽娜,李健,陈世利,李盈盈,魏科杰.管道漏磁检测数据图形化显示的研究[J].电子测量技术,2007,30(2):162-164. 被引量:8
  • 5Geoffrey Y G. Simulation of Natural Scenes Using Textured Quadric Surfaces[J]. Computer Graphics, 1984, 18(3): 11-20.
  • 6Alok K C, Piegl L A. Procedural Method for Terrain Surface Interpolation[J]. Computer & Graphics, 1996, 20(4): 541-566.
  • 7Mandelbrot B B. The Fractal Geometry of Nature[M]. New York, USA: [s. n.], 1983.
  • 8Fournier A, Fussell D, Carpenter L. Computer Rendering of Stochastic Models[J]. Communications of the ACM, 1982, 25(6): 371-384.
  • 9Gavin S P M. The Definition and Rendering of Terrain Maps[J]. Computer Graphics, 1986, 20(4): 39-47.
  • 10Kenton F M. The Synthesis and Rendering of Eroded Fractal Terrains[C]//Proc. of the 16th Annual Conference on Computer Graphics and Interactive Techniques. [S. l.]: ACM Press, 1989.

共引文献21

同被引文献17

引证文献2

二级引证文献4

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部