摘要
围绕提高动漫专业课程教学质量与学生创新能力培养,以近几年信息化教学环境下FLASH动画设计课程中"角色置入场景"课题的教学实践为例,依据动漫专业人才培养目标与课程教学要求,搭建由多维信息技术构成的技术平台,在教师引导与协助下完成动漫专业学生"角色置入场景"元认识的构建,并根据技能迁移规律,逐步完成由静态思维模式向动态思维模式的转换,逐步推进学生自主探究学习,为实现技能的高路迁移跨越做好准备,实现创新人才培养。
In order to improve the quality of teaching for the cartoon major, and help the students have strong creative ability, the author takes the examples from her own teaching experiences which have been used in the FLASH cartoon design course, the experience also includes the creation of "Role IN" teaching to help student have a proactive study. The author sets up a technical platform which is built by Multidimensional information tech, and teaches students to learn how to "Role In" the so-called meta-cognition. This meta-cognition ranges from basic skills to profession skills, from static thinking to dynamic thinking, from passive learning to proactive study. Students improve their skills and also have the ability to learn more high level knowledge, so they can transfer their skills to a high level. This is the purpose of the author that the students not only learn basic skills but also are well trained to proactive study and skill transfer.
出处
《沙洲职业工学院学报》
2015年第3期43-47,共5页
Journal of Shazhou Professional Institute of Technology
关键词
“空间关系”处理能力
信息化教学
元认知
技能迁移
"Spatial Relations" solving abilities
Information technology teaching
meta-cognition
Skill transfer