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Cinema 4D中Team Render的构建与实现 被引量:1

Construction and realization of Cinema 4D Team Render
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摘要 渲染是一种计算机图形图像生成技术,它以存储在计算机中的几何场景模型为基础,经过附加色彩、纹理及材质,并根据设定的光照条件及场景光照关系,计算生成具有高真实度的视景图像。实现3D动画渲染十分消耗计算机的性能,为了减少3D动画渲染所花费的时间,利用德国maxon公司Cinema 4D软件的Cinema 4D Team Render对3D动画进行分布式渲染测试。结果表明,此种方法确实可以成倍地减少3D动画渲染所花费的时间。 Rendering is a computer graphic image generation technology, which takes geometric scene model stored in the computer as the foundation, through addition of colors, textures and materials, and according to the set of lighting conditions and the scene illumination relationship, computes and generates the high-fidelity visual images. Rendering 3D animation is very consumption of computer performance. In order to reduce the time spent on 3D animation rendering, the software Cinema 4D Team Render is used to test distributed rendering of 3D animation. The results show that this method can exponentially reduce the time spent on 3D animation rendering.
出处 《计算机时代》 2016年第1期63-65,共3页 Computer Era
基金 西藏大学大学生创新性实验训练计划项目(2015QCX090)
关键词 3D动画渲染 TEAM RENDER 集群 分布式渲染 3D animation rendering Team Render cluster distributed rendering
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