期刊文献+

一种利用二次高斯模板的地形建模方法

下载PDF
导出
摘要 地形建模问题是3D可视化模拟的核心问题之一,针对林分生长可视化模拟,提出一种基于二次高斯模板的林地建模方法。高斯分布在自然界分布非常广泛,我国绝大多数森林地形符合高斯分布形态,利用高斯模板的特性,结合林分样地数据,通过参变量控制模板形态,通过对模板的有效组织融合构建林分地形。实验表明,该方法高效快速、操作性和灵活性较强,构建的林地模型具有很好的视觉效果和真实感。
作者 龙吟 陈宇拓
出处 《电脑编程技巧与维护》 2016年第3期87-89,92,共4页 Computer Programming Skills & Maintenance
基金 国家863计划资助项目(2012AA102002)
  • 相关文献

参考文献3

二级参考文献33

  • 1Annicchiarico W, Martinez G, Cerrolaza M.Boundary elements and beta-spline surface modeling for medical applications [J]. Applied Mathematical Modelling,2007,31 (2) : 194-208.
  • 2Nitsche M, Ashmore C, Hankinson W, et al. Designing procedural game spaces: a case study [OL].[2011-08-31]. http://www. lcc. gatech. edu/-nitsche/download/Nitsche DesigningProcedural_06. pdf.
  • 3Smelik R M, Tutenel T, de Kraker K J, et al. Declarative terrain modeling for military training games [J]. International Journal of Computer Games Technology, 2010: Article No. 2.
  • 4Kamal K R, Uddin M Y S. Parametrically controlled terrain generation [C] //Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australia and Southeast Asia. New York: ACM Press, 2007:17-23.
  • 5Fournier A, Fussell D, Carpenter L. Computer rendering of stochastic models [J]. Communications of the ACM, 1982, 25(6) : 371-384.
  • 6Miller G S P. The definition and rendering of terrain maps [C] //Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques. New York: ACM Press, 1986:39-48.
  • 7Lewis J P. Generalized stochastic subdivision [J]. ACM Transactions on Graphics, 1987, 6(3): 167-190.
  • 8Stachniak S, Stuerzlinger W. An algorithm {or automated fractal terrain deformation lOLl. [2011-08-31]. http:// www. cse. yorku, ca/-wolfgang/papers/Iraetaldeform, pdf.
  • 9Kelley A D, Malin M C, Nielson G M. Terrain simulation using a model of stream erosion [C] //Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques. New York: ACM Press, 1988:263-268.
  • 10Musgrave F K, Kolb C E, Mace R S. The synthesis and rendering of eroded fraetal terrains [C]//Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques. New York: ACM Press, 1989:41-50.

共引文献24

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部