摘要
基于给定的三维物体模型,研究如何使用OpenGL中的纹理映射函数,使得将纹理图像完美地映射到三维物体表面,进而模拟出真实物体的面貌.此过程的核心问题是研究OpenGL中的纹理定义函数,纹理控制函数,纹理坐标函数等的使用.
Given three-dimensional object model, Research on how to use the OpenGL tex- ture mapping function, So that the texture image is mapped to the three-dimensional surface per- fectly, And then simulate the appearance of real objects. The problem with this process is mainly research the Texture-defined functions, Texture-controlled functions, Texture-coordinated func- tions which are in the OpenGL.
出处
《太原师范学院学报(自然科学版)》
2015年第4期54-57,共4页
Journal of Taiyuan Normal University:Natural Science Edition
基金
长治学院校级科研课题(201419)
关键词
纹理定义
纹理控制
纹理坐标
texture-defined function
texture-controlled function
texture-coordinated func-tion