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基于Unity3D的飞行可视化仿真系统设计 被引量:13

Design of real-time flight sence simulation system based on Unity3D
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摘要 针对当前飞行可视化仿真系统硬件配置要求高、开发难度大、显示设备深度效果差的缺陷,结合飞机运动模型、3DMAX、C#脚本编程技术,实现了基于Unity3D的飞行可视化仿真系统。采用Oculus Rift头带式显示器作为视频输出设备,能够为用户提供沉浸式的人机交互环境。基于飞机运动模型建立了飞行解算模块,有效反映飞机的飞行品质。实验表明,该仿真系统具有良好的可操纵性和逼真度,仿真系统通过键盘控制指令完成飞行动作,系统通用性和可扩展性较好、制作高效。 Considering the requirements of hardware, development and immersion feeling of the current flight sence simulation. We stablish a real-time flight sence simulation system based on Unity3D by the flight simulation model, 3DMAX, and the C# programming technology. Using Oculus Rift head mounted display as a video output device, provides users an immersive and friendly human-computer interaction envimnment. The establishment of the aircraft motion model is effective and can reflect the dynamic characteristics of the actual aircraft. The experimental results show that the simulation system has good maneuverability and fidelity, implement flight under the keyboard input interface, has good generality, versatility and scalability.
作者 郭聪 王守尊
出处 《电子设计工程》 2016年第5期47-50,共4页 Electronic Design Engineering
关键词 虚拟现实 运动模型 UNITY3D 飞行仿真 virtual reality motion model Unity3D flight simulation
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