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“互联网+”时代STEAM教育应用的反思与创新路径 被引量:128

The Reflection and Innovation Path of STEAM Education Application in the Era of “Internet+”
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摘要 变革教育组织形式、建设科技创新类课程,培养具有综合科技素养和深度创新能力人才,已成为一种科技教育战略。STEAM教育应用多体现在开展多种项目、拓展应用领域、搭建教育平台、研发教育产品四个方面。STEAM教育应用创新需要依托物联网、云计算等新一代信息技术,打造智能化教育信息生态系统,该系统架构包括"一个中心、两种机制、三种资源库、四种技术和用户"。目前,STEAM教育应用存在实施方案匮乏、教育资源短缺、专业师资及培养机制欠缺、硬件设备及资金不足等问题。在落实《教育信息化十年发展规划(2011-2020年)》之际,STEAM教育应用应与"互联网+"融合,制定顶层战略规划,与创客空间融合、与3D打印技术携手、创建创新实验室、搭建电子书包平台,以应对第三次工业革命带来的机遇和挑战。 Reforming the form of education organization, constructing innovative courses of science and technology, cultivating talents with comprehensive science and technology literacy and deep innovative ability, have become a strategy of scientific and tech-nological education. The application of STEAM education mainly manifests in the following aspects,such as carrying out a variety of projects, expanding the field of application, constructing educational platform, developing educational product. The innovation of STEAM education application should rely on new information technology such as Internet and cloud computing, to build an intelligent educational information ecosystem, which includes "one center, two mechanisms, three kinds of repository, four kinds of technology and four users". Now, the application of STEAM education is short of implementation plan, education resource, professional teachers and training mechanism, hardware equipment and financial support. With the implementation of "Decade development Plan of education informationization(2011-2020)", the application of STEAM education should merge with "Internet + ", deploy the top strategic plan, cooperate with Maker Space and 3D printing technology, create innovative laboratory, set up electronic schoolbag platform, so as to cope with the challenges and opportunities brought by the third industrial revolution.
作者 王娟 吴永和
出处 《远程教育杂志》 CSSCI 2016年第2期90-97,共8页 Journal of Distance Education
基金 江苏高校优势学科建设工程资助项目"江苏师范大学教育学省优势学科建设"(苏政办发〔2014〕37号) 江苏师范大学博士学位教师科研项目"微课程促进学习方式转变研究"(13XWR001)的研究成果
关键词 STEAM教育 互联网+ 反思 3D打印 创客教育 创客空间 STEAM education Internet + Reflection 3D printing Maker education Maker space
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