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基于OpenGL的反走样算法的分析与应用 被引量:2

Analysis and Application of Anti-aliasing Algorithms Based on OpenGL
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摘要 计算机图形光栅化的过程中不可避免出现走样的现象。为了减轻图像的走样现象,需要在光栅化之后对图像进行反走样处理。当前各种反走样算法不足在于图形的阶梯状锯齿较为明显。通过分析几种反走样算法的原理,比较不同反走样算法的优缺点,结合当前的图形处理器,探讨利用Open GL图形库在VC++环境下基于混合反走样技术,对不同的图元进行反走样的操作,相对避免了现有方法所具有的局限性,具有非常快的速度和非常出色的视觉质量,有效解决走样问题。 Aliasing phenomenon is unavoidable during the process of computer graphics rasterization. In order to increase the quality of displayed image, it is necessary to anti-alias after the rasterization. Currently, the disadvantage of existing anti-aliasing technology is mainly the graphics ladder serrate problem. This paper analyzes several kinds of anti-aliasing algorithms, compares them by all advantages and disadvantages and combines algorithms with current graphics processor to explore the use of Open GL in VC++ environment based on mixed anti-aliasing technology. This paper also operates anti-aliasing process among different primitives, which relatively avoids the limitation of existing method, guarantees extreme speed and high visual quality and for most, solves the aliasing problem effectively.
出处 《咸阳师范学院学报》 2016年第2期60-64,共5页 Journal of Xianyang Normal University
基金 咸阳市科技局科研项目(513134)
关键词 反走样算法 真实度 OPENGL anti-aliasing algorithms true extent OpenGL
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