期刊文献+

内河船舶模拟器中河流流动效果模拟 被引量:3

Flow effect simulation of river in inland-river ship simulator
原文传递
导出
摘要 针对内河船舶模拟器河流视景中河流流动不够真实、要求实时渲染的问题,采用基于流函数概念和性质求解河流表面速度场的方法进行河流建模和实时渲染.该方法利用河道的真实边界数值,采用反比例插值算法求解河流表面各点流函数数值,有效地获取速度场的分布,且算法适用于具有分支河道的河水速度场求解.仿真结果表明:与现有的内河船舶模拟器中河流建模方法相比,该方法能较真实地反映河流速度分布,并能满足河流视景实时性的要求,提升河流视景的环境真实感. To improve the reality of river visual in inland-river ship simulator and meet real time of rendering,a method was introduced based on concept and property of steam function for solving velocity field of river surface. The method generated values of stream function with real bank of river by using the algorithm of inverse distance weighted. The velocity can be generated effectively,and the algorithm can be suitable to solve velocity field of river branch channel. Simulation results show that the proposed method can reflect the real distribution of river velocity,and satisfy the demand of real time,which improves the environment reality of river visual in inland-river ship simulator.
出处 《大连海事大学学报》 CAS CSCD 北大核心 2016年第1期13-16,共4页 Journal of Dalian Maritime University
基金 国家高技术研究发展(863)计划资助项目(2015AA016404) 交通部应用基础研究项目(2014329225370) 海洋公益性行业科研专项(201505017-4)
关键词 船舶模拟器 内河河流 流函数 仿真 ship simulator inland-river stream function simulation
  • 相关文献

参考文献2

二级参考文献42

  • 1关克平,陈锦标,施朝健.基于Creator和Vega的航海模拟器三维视景系统开发[C].合肥:2006系统仿真技术及其应用学术交流会,2006:559-563.
  • 2BATES P D, HORRITY M S, FEWTRELL T J. A Sim- ple Inertial Formulation of the Shallow Water Equations for Efficient Two-Dimensional Flood Fundation Modelling [J]. Journal of Hydrology, 2010, 387( 1): 33-45.
  • 3CHEN J X, LOBON D V. Toward Interactive-Rate Sim- ulation of Fluids with Moving Obstacles Using Navier- Stokes Equations [ J ]. Graphical Models and Image Pro- cessing, 1995, 57(2) : 107-116.
  • 4STAM J. Stable Fluids [ C ]. ACM : Proceedings of the 26th Annual Conference on Computer Graphics and In- teractive Techniques, 1999.
  • 5LAYTON A T, VAN DE PANNE M. A Numerically Ef- ficient and Stable Algorithm for Animating Water Waves [J]. The Visual Computer, 2002, 18(1) : 41-53.
  • 6ENRIGHT D, MARSCHNER S, FEDKIW R. Anima- tion and Rendering of Complex Water Surfaces [ J ]. ACM Transactions on Graphics (TOG), 2002, 21 (3) : 736-744.
  • 7POPINET S. Gerris: A Tree-Based Adaptive Solver for the Incompressible Euler Equations in Complex Geome- tries [ J]. Journal of Computational Physics, 2003, 190 (2) : 572-600.
  • 8LOSASSO F, GIBOU F, FEDKIW R. Simulating Water and Smoke with an Octree Data Structure [ C ]. Proceed- ings of the ACM Transactions on Graphics (TOG), 2004.
  • 9SANDER P V, SNYDER J, GORTLER S J, et al. Tex- ture Mapping Progressive Meshes [ C ]. ACM: Proceed- ings of the 28th Annual Conference on Computer Graph- ics and Interactive Techniques, 2001.
  • 10MALLER M, CHARYPAR D, GROSS M. Particle- based Fluid Simulation for Interactive Applications [ C ]. ACM: Proceedings of the 2003 ACM SIGGRAPH/Euro- graphics Symposium on Computer Animation, 2003.

共引文献8

同被引文献19

  • 1李安定,陈定方.基于OpenGVS的汽车驾驶模拟器场景建模技术研究[J].工程设计学报,2006,13(5):312-316. 被引量:4
  • 2Chen J X,Lobo N D V. Toward interactive-ratesimulation of fluids with moving obstacles usingNavier-Stokes equations [J]. Graphical Models andImage Processing (SI090-2481), 1995, 57(2): 107-116.
  • 3Layton A T, van de Panne M. A numerically efficient andstable algorithm for animating water waves [J]. TheVisual Computer (SO 178-2789),2002,18(1): 41-53.
  • 4Losasso F, Gibou F, Fedkiw R. Simulating water andsmoke with an octree data structure [C]// ACMTransactions on Graphics (TOG). USA: ACM, 2004,23(3): 457-462.
  • 5Andreas M. Fluid simulation on the gpu with complexobstacles using the lattice Boltzmann method [D].Austria: Institute of Computer Graphics and Algorithms,Vienna University of Technology, 2008.
  • 6Mahdizadeh H, Stansby P K, Rogers B D. On theapproximation of local efflux/influx bed discharge in theshallow water equations based on a wave propagationalgorithm [J]. Clinical Therapeutics (S0271-2091), 2015,25(6): 1578-1592.
  • 7Yu Q, Neyret F,Bruneton E, et al. Scalable real-timeanimation of rivers [C]// Computer Graphics Forum.USA: Blackwell Publishing Ltd, 2009, 28(2): 239-248.
  • 8Sena D,Pereira J, Costa V. Physics-based WaterInteraction and Shading: the SiViFlow Algorithm [C]//WSCG, 2013. Plzen, Czech Republic, WSCG, 2013:49-60.
  • 9Rui X, Song X,Ju Y,et al. Flow Adaptive Simulation ofDynamic Water Body Based on River Velocity Field [J].Przegl^d Elektrotechniczny (S0033-2097),2013, 89(3b):221-227.
  • 10Bridson R. Fast Poisson disk sampling in arbitrarydimensions [C]// ACM SIGGRAPH. USA: ACM,2007.

引证文献3

二级引证文献9

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部