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LibGDX环境下智能手机游戏的多模态构建与实现

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摘要 随着手机配置的提高,应调整智能手机游戏的设计思路,以适应用户不断提升的需求。讨论了多模态理论通过手机设备协调多感官合作的机制及其在Lib GDX环境下实现的可能性,提出了一个智能游戏开发的一般性框架,并论述了关键技术,在Lib GDX下实现了《追捕小鱼》和《跨越木桶》两个游戏实例。
作者 王嘉琦
出处 《电脑编程技巧与维护》 2016年第7期34-35,共2页 Computer Programming Skills & Maintenance
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