3M. Verdejo, C. Celorrio, E. Lorenzo, M. Milla'n, P. Prades, and J. Ve'lez, "Constructing Mobile Technology-Enabled Environments for an Integrated Learning Approach," Innovative Mobile Learning: Techniques and Technologies, H. Ryu and D. Parsons, eds.[J]. Information Science Reference, 2008, 145-171.
4D. Spikol, A. Kurti, and M. Milrad, "Collaboration in Context as a Framework for Designing Innovative Mobile Learning Activities," Innovative Mobile Learning: Techniques and Technologies, H. Ryu and D. Parsons, eds. [J]. Information Science Reference, 2008,172-196.
5M. Owen, "From Individual Learning to CollaborativeLearning--Location, Fun and Games: Place, Context and Identity," Innovative Mobile Learning: Techniques and Technologies, H. Ryu and D. Parsons, eds. [J]. Information Science Reference, 2008,102-121.
6E Vahey, D. Tatar, and J. Roschelle, "Using Handheld Technology to Move between the Private and Public in the Classroom," Ubiquitous Computing in Education: Invisible Technology, Visible Impact, M. van't Hooft and K. Swan, eds. [J]. Lawrence Erlbaum Assoc., 2007,187-210.
8Ako-Nai, Frederick; Tan, Qing; Pivot, Frederique, C.; Kinshuk. The 5R Adaptive Learning Content Generation Platform for Mobile Learning[A]. Technology for Education (T4E)[C]. 2012 IEEE Fourth International Conference on Technology for Education. 132-137.
9Shaw, R. S.. A Study of Learning Performance for e-Learning Materials Design with Knowledge Maps [J]. Computer & Education. 2010,54 ( 1 ) : 253-264.
10Schilit, B. ,Adams, N. , Want, R.. Context-Aware Computing Applications [A]. Proceedings of the 1994 First Workshop on Mobile Computing Systems and Applieations[C]. 1994: 85-90.