摘要
虚拟场景中的自然景物模拟已经成为计算机图形学的一个研究热点。使用粒子系统能够相对充分地体现自然景观中模糊物体的随机性和动态性,得到良好的模拟效果。本文结合实际情况,在深入分析粒子系统理论基础上,结合Windows XP和Microsoft VC++6.0编译环境为开发平台,基于OpenGL图形库设计并实现了一个用于常见自然景物模拟的3D粒子特效系统,完成了喷泉的模拟。
Nature sceneries simulation in virtual scene has been research highlight of Computer Graphics. The particle system can sufficiently reflect the dynamicity and randomness of the fuzzy objects which can simulate these complex three-dimensional nature sceneries.So,the thesis developed a three-dimensional particle special effects system for usual nature sceneries simulation.Which used Windows XP and Microsoft VC++6.0 compiler environment respectively as development platform,OpenGL as its graphics library,and particle system theory as its theoretical basis.It finished the simulatons of nature sceneries fountains.
出处
《科技视界》
2016年第11期287-288,共2页
Science & Technology Vision
关键词
粒子系统
喷泉
OPENGL
Particle system
Spraying fountains
OpenGL