摘要
目的了解暴力网络游戏成瘾与青少年共情能力、攻击性的关系,为预防青少年攻击行为的发生提供参考。方法随机选取合肥3所本科院校的部分大一和大二学生1 740名,通过访谈和问卷调查的方式了解其网络成瘾现况、攻击性、共情能力。结果暴力网络游戏成瘾者男生29人,女生1人。不同网络游戏成瘾组间比较,在攻击性的身体攻击、言语攻击、愤怒、敌意4个维度上都是暴力网络游戏成瘾组得分最高,未成瘾组最低(F值分别为33.049,61.849,19.695,80.895,P值均<0.01);在共情能力的观点采择、想象力、同情心和个人痛苦4个维度上,均是暴力网络游戏成瘾组得分最高,未成瘾组最低(F值分别为63.610,74.120,67.807,119.995,P值均<0.01)。暴力网络游戏成瘾青少年攻击性部分维度与共情、内外向有统计学意义的相关(P值均<0.05)。结论暴力网络游戏成瘾对青少年共情及攻击性均有影响。家长和学校应采用多种方式,帮助青少年形成健全的人格,以减少攻击行为的发生。
Objective To examine the relationship between online violent games and empathy and aggression among college students. Methods A total of 1 740 freshmen and sophomore from three universities in Hefei were chosen randomly and investigated with interview and questionnaire on current online addiction, aggression and empathy. Results Twenty-one male and one female students reported online violent game addiction,The violent game addiction group( VGAG) scored highest on physical aggression,verbal aggression,anger and hostility while the non-VGAG scored lowest( F = 33.049,61.849,19.695,80.895,P〈0.01). VGAG scored highest on empathy,while the non-VGAG( F = 63. 610,74. 120,67. 807,119. 995,P〈0. 01). Aggression had significant relationship with empathy and introversion or extroversion( P〈0.05). Conclusion Violent game addiction has effects on adolescents' empathy and agression.Parents and schools should help adolescents develop healthy personality through various approaches.
出处
《中国学校卫生》
CAS
北大核心
2016年第4期564-566,共3页
Chinese Journal of School Health
基金
安徽省教育厅人文社科项目(SK2013B248)
安徽医科大学省级大学生创新训练项目(AH201410366018)
关键词
暴力
电子游戏
攻击
青少年
Violence
Video games
Aggression
Adolescent