期刊文献+

基于用户体验的便携式医疗仪器界面设计 被引量:1

下载PDF
导出
摘要 如今,移动互联网覆盖了娱乐游戏、穿衣搭配、健康食疗、医疗保健等领域,用户体验的需求与利益成为推动其设计的关键点。医疗领域是一个涉及范围广、人群受众广、需求时间长的重要领域,关注用户的医疗体验,从工作效率和便携性方面,对于医生或是患者都是行为质量的一个提高。
作者 李昱娇
出处 《艺术科技》 2016年第1期265-265,共1页 Art Science and Technology
  • 相关文献

参考文献3

二级参考文献12

  • 1Alben, L. Quality of Experience [J]. Interactions, 1996,3 (3): 11-15.
  • 2User Experience Design [EB/OL]. http://en.wikipedia.org/ wiki/User_experience#The_user_ experience, 2009-07- 20.
  • 3User Experience - Our Definition [EB/OL]. http://www. nngroup.com/about/userexperience.html, 2009-07-20.
  • 4Makela, A., Fulton Suri, J. Supporting Users' Creativity: Design to Induce Pleasurable Experiences [Z]. Proceedings of the International Conference on Affective Human Factors Design, 2001: 387-394.
  • 5Hassenzahl, M., Tractinsky, N. User Experience-a Research Agenda [J]. Behavior and Information Technology. 2006,25(2): 91-97.
  • 6HFL5 Critical User Experience Design Trends for 2008[EB/OL]. http://www.catalyze.org/DesktopModules/SIRep ository/Download.aspx?mid =2594&fid =3132&uid =-1, 2009-07-25.
  • 7Donald A. Norman. Creating An Evocative User Experience Involves Tapping into Our Most Powerful Method of Recall and Recognition [EB/OL]. http://www. metropolismag.com/story/20090318/selective -memories, 2009-06-10.
  • 8[EB/OL].http://www.uxstudy.com/2009/07107/exploring - mental-model/, 2009-07-12.
  • 9Donald A. Norman. Emotional Design - Why Do We Love (or Hate) everyday things [M]. New York: Basic Books, 2004: 21-22, 57.
  • 10Scott Berku. The Importance of Simplicity: Create Ease of Use Without Losing Power [EB/OL]. http://msdn2. microsoft.com/en-us/library/ms993297.aspx, 2009-08 - 19.

共引文献71

同被引文献2

引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部