摘要
本文提出了改进的双步图象纹理映射方法。算法采用了参考面、双线性变换和图象域增量法等技术,使其具有实现简单、快速实用、满足交互式图象生成系统的需要等优点。文中详细地讨论了算法的实现步骤及计算复杂性,并给出了理想的系统实验结果。
An improved two-step image texture mapping algorithm is proposed.Reference surfaces be-tween texture spoce and scene space,bilinear transformation and incremental approach between texturespace and image space are suggested,The experiments show that the improved method is correct in map-ping position,quick in mapping response and good in practice.
出处
《东南大学学报(自然科学版)》
EI
CAS
CSCD
1995年第A04期31-35,共5页
Journal of Southeast University:Natural Science Edition
基金
江苏省科委基础应用研究项目