摘要
传统的流媒体系统建立在客户-服务器模式的基础上,系统伸缩性差,服务器常成为系统的瓶颈.根据当前流媒体播放系统存在的问题,设计了基于对等网络模式的流媒体直播系统,其中每个节点既是服务的消费者同时又是提供者,克服了当前流媒体系统的服务器瓶颈问题。
Traditional streaming service employs a client-server unicast service model, As the media popularityincreases,the server soon becomes the bottleneck.According to the p roblems of existing live media streaming system, a P2P-based live media streaming system isbrought forward, each peer in the system is not only consumer of live streaming service, but also provider of live streaming service. It overcomes the server bottleneck of current existing systems.
作者
刘建波
高仲合
毕景霞
Liu Jian-bo Gao Zhong-he Bi Jing-xia (qufu normal university ,shandong 276826,china)
出处
《电脑知识与技术》
2008年第S2期73-74,共2页
Computer Knowledge and Technology