摘要
提出了虚拟微机组装体系结构,实现了基于虚拟现实技术的虚拟微机组装原型系统,探讨了在虚拟组装中Vega Prime场景的控制及渲染技术、碰撞检测算法、及微机零件模型的实时编辑和定位等技术,并将其应用于实践,验证了所构建虚拟装配系统的可行性。
This paper presents a virtual computer-assembled architecture,implementation of virtual reality technology based on virtual PC assembly prototype system discussed in a virtual assembly in Vega Prime scene control and rendering techniques,collision detection algo-rithm,and computer parts model of real-time editing and positioning technology,and applied to practice,verified by building a virtual as-sembly system feasibility.
作者
余伟
XU Wei(Guangdong Province,Guangzhou,Guangdong Institute of Socialism,Guangzhou 510400,China)
出处
《电脑知识与技术》
2009年第4Z期3021-3022,共2页
Computer Knowledge and Technology
关键词
虚拟现实
虚拟组装
碰撞检测
路径规划
virtual reality
virtual assembly
collision detection
path planning