摘要
在电子游戏设计中建立主体认同是相当关键的环节,也是创建沉浸感和增加代入感的重要手段。有基如此,特意将游戏拆分成"观看"和"互动"两个环节,并分别考察了其在主体认同中的建立机制,同时分析探讨了两个环节之间的排列组合关系,进而梳理了电子游戏设计中建立主体认同的思路及其方法。
Identity establishment is very important for video game design. It is also a critical aspect for creating immersion experience. This paper analyzes game design from two perspectives: observing and interacting. It investigates the identity mechanisms and permutations of these two concepts, as well as the combination of the relationship between the two.
出处
《设计艺术研究》
2016年第2期34-38,73,共6页
Design Research
关键词
电子游戏
主体认同
视点
互动
video game
identity
iewpoint
interaction