摘要
为实现计算机博弈比赛的自动对弈,提出了一种基于事件驱动模型的计算机博弈系统战斗平台设计。基于事件驱动模型的网络服务器使用I/O多路复用技术,具有稳定、高性能的特点。分析了博弈比赛流程,阐释了事件驱动模型的原理,重点介绍了战斗平台的具体设计,并给出了基于事件驱动模型的网络服务器设计建议。
In order to achieve automatic chess playing in computer game competition, this paper proposes a design of battle platform for computer game system based on event-driven model, in which the the network server uses the I/O multiplexing technology based on event-driven model with the features of running stably and efficiently, analyzes the process of computer game competition, expounds the principle of event-driven model, emphatically introduces the concrete design of the battle platform, and puts forward some suggestions on the design of the network server based on event-driven model.
出处
《山西科技》
2016年第2期127-132,共6页
Shanxi Science and Technology