摘要
针对新查表法(N-LUT)在计算彩色三维场景全息图时,查找表占用的存储空间大且计算速度较慢的问题,提出了深度和波长补偿N-LUT算法(DWC-N-LUT)快速生成彩色三维场景的全息图。将组成三维场景的点云分割为具有特定深度的一系列二维图像,并由提前存储的深度补偿因子计算某一深度二维图像红色(R)通道的基元条纹图(PFP),通过平移此PFP获取物光点R通道在全息面上的复振幅分布。利用波长补偿因子直接得到物光点绿色(G)通道和蓝色(B)通道的复振幅分布。用飞机模型和汽车模型进行的数字模拟实验表明:DWC-N-LUT法能够准确表现彩色三维场景的颜色和深度信息;物光点的复振幅引入随机相位可以有效降低再现像的相干噪声;DWC-N-LUT法与N-LUT法相比,查找表的存储空间减小了10倍以上,计算速度提高了约22%。
To solve the problem that the memory space is large and the calculation speed is slow in the novel look up table (N-LUT) method when calculating the color hologram three-dimensional scene. The depth and wavelength compensating N-LUT method (DWC-N-LUT) is proposed to generating color hologram three-dimensional scene fast. The point cloud, which compose three-dimensional scene, are sliced as a series of two-dimensional images with defined depth. The principle fringe pattern (PFP)for red (R) channel corresponding to one depth is obtained according to the pre-stored depth compensating factors. The complex amplitude of object point for R channel is acquired by shifting the PFP. The complex amplitude of object point for G and B channel is directly generated through multiplying that for R channel by wavelength compensating factors. Numerical simulation experiments with an airplane model and a car model indicate that the color and depth of three-dimensional scene can be precisely provided with DWC-N LUT method. The coherent noise in the reconstruction images can be obviously eliminated by adding random phase to the complex amplitude of object point. The memory space of DWC-N-LUT method is 10 times less than that of N-LUT method, and the computational speed of the proposed method is approximately improved 22 % comparing with N-LUT method.
出处
《中国激光》
EI
CAS
CSCD
北大核心
2016年第6期290-300,共11页
Chinese Journal of Lasers
基金
全国优秀博士学位论文作者专项资金(201432)
北京市自然科学基金(4152049)
北京市科技新星计划(Z1511000003150119)
关键词
全息
计算全息
全息显示
彩色显示
holography
computer holography
holographic displays
color display