摘要
在基于virtools设计和开发的虚拟漫游系统中,针对人物角色与场景中设定不能被穿越物体之间的碰撞检测情况进行分析并予以解决。当人物角色在建筑模型内行进时碰撞检测拟采用重力模拟的方法,与外部静止的环境小品发生碰撞时要按物体的大小、形状分别采用单独碰撞检测方法或网格碰撞检测方法,而与运动物体的碰撞检测则需要加入相应的滑动处理方式。实际应用表明,完成各项功能的行为模块组合简洁高效,系统仿真度高,相关技术的实现也能为其他类似设计提供很好的参考价值。
In the virtual roaming system based on Virtools design and development, the analysis of the collision detection between the characters and scenes in the scene can not be carried out. When the characters are in the building model, the method of gravity simulation is used in the collision detection, and the collision detection method based on the object's size and shape, and the collision detection method is used to add the corresponding sliding mode. The practical application shows that the performance of various functions is simple and efficient, and the system simulation is high, and the implementation of related technology can also provide a good reference value for other similar designs.
出处
《电子设计工程》
2016年第13期155-156,160,共3页
Electronic Design Engineering
基金
湖北省教育厅科学技术研究项目(B2015437)