期刊文献+

海洋水下战场态势仿真系统的设计与实现

Design and Implementation of the Situation Simulation System for Marine Underwater Battlefield
下载PDF
导出
摘要 在作战仿真领域,由于水下战场环境的特殊性以及水下作战对抗的复杂性,构建具有水下战场实景态势展现以及水下作战对抗演示分析等功能的仿真系统始终是一个难点问题。基于现代海战条件下水下对抗的应用背景,设计实现了海洋水下战场态势仿真系统,给出系统的功能结构、功能流程以及数据处理流程和方案,并对系统的开发部署进行了具体实现,应用情况表明系统能够实现对水下战场实景态势的高精度仿真,可作为海洋水下战场实景态势的演示分析研究平台和水下作战对抗的论证评估工具。 There is always a difficult problem in the show the real situation of underwater battlefield and demonstration and analysis of underwater combat in the field of warfare simulation because of the particularity of the underwater environment and complexity of the underwater combat. Based on the application background of underwater warfare in the modern sea fight condition,the situation simulation system for marine underwater battlefield is designed and implemented in the paper,and the function structure and process of the system and the data processing and project etc are presented,and the development and deployment for the system are realized,the simulation examples show that the system can provide a high precision simulation for the real situation simulation of marine underwater battlefield,and it serve as a demonstration analysis platform for the real situation of marine underwater battlefield and a assessment tools of the underwater combat.
机构地区 海军潜艇学院 海军
出处 《指挥控制与仿真》 2016年第4期79-83,共5页 Command Control & Simulation
基金 国家863基金(AA8094027B)
关键词 水下战场 实景态势 仿真系统 开发部署 设计实现 underwater battlefield real situation simulation system development and deployment design and implementation
  • 相关文献

参考文献4

二级参考文献22

  • 1王明印,韦群,徐恩,何国林.基于Creator/Vega Prime的大场景虚拟现实关键技术研究[J].系统仿真学报,2009,21(S1):117-120. 被引量:10
  • 2戴晨光,张永生,邓雪清.一种用于实时可视化的海量地形数据组织与管理方法[J].系统仿真学报,2005,17(2):406-409. 被引量:40
  • 3黄双喜,范玉顺,赵彧.一类通用的适应性软件体系结构风格研究[J].软件学报,2006,17(6):1338-1348. 被引量:20
  • 4肖鹏,刘更代,徐明亮.OpensceneGraphi维渲染引擎编程指南[M].北京:清华大学出版社,2010.
  • 5庞国峰.虚拟战场理论研究与工程实践[M].北京:电子工业出版社,2009.
  • 6李林橙.舰艇编队过程的三维仿真[D].北京:清华大学,2011.
  • 7Paul Martz. OpenSceneGraph Quick Start Guide[ EB/OL]. http : //www/osg-books.com/books/osg_ qs.htm, 2006.
  • 8肖鹏,刘更代,徐明亮.OpenSceneGraph三维渲染引擎编程指南[M].北京:清华大学出版社,2009.
  • 9Frank D. Luna. Introduction to 3D Game Programming with DirectX9.0[ M]. Word ware Publishing, Inc, 2003: 236-238.
  • 10David Luebke, Martin Reddy, Jonathan D. Cohen, et al. Level of detail for 3D graphics [ M]. San Francisco: Mor- gan Kaufmann Publishers, 2002.

共引文献23

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部