期刊文献+

基于改进Marching Cubes算法的血流实时仿真研究

Research on Real-Time Blood Flow Simulation Based on the Improvement Marching Cubes Algorithm
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摘要 针对传统的Marching Cubes算法空体元检测时间过多影响执行效率的问题,设计了一种针对流体表面绘制的Marching Cubes改进算法。在算法中,首先检测了规则点阵的密度,然后通过设定阈值将粒子密度低于阈值的区域与密度高于阈值的区域分离,仅将密度较高的区域使用简化版Marching Cubes算法绘制。仿真实验证明,与球形渲染算法和Marching Cubes算法相比,本文提出的算法减少了对空体元的访问,提高了显示的质量,从而使得整体绘制算法符合实时渲染的要求。 The conventional Marching Cubes algorithm takes too much time in detecting null voxels dataset, which leads to the low efficiency. To resolve this issue and to conduct visual simulation of fluid surface images, an improved algorithm was proposed. The density of the rule lattices was detected and a threshold value was set. The particle density below the threshold region was isolated from the one above the threshold region. Only the re- gions with high density were simplified version of Marching Cubes algorithm. The simulation experiment results show that compared with Spherical Rendering algorithm and Marching Cubes, the Marching Cubes algorithm pro- posed in this paper decimates the access to null voxels with good rendering performances and it enables the real- time rendering of the model.
出处 《贵州大学学报(自然科学版)》 2016年第2期84-87,96,共5页 Journal of Guizhou University:Natural Sciences
基金 国家自然科学基金(61471124) 福建省自然科学基金项目(2016J01293) 福建省科技计划重点项目(2011H0027) 福建省中青年教师教育科研项目(JA15574)
关键词 MARCHING Cubes(MC)算法 体元 血流 等值面 阈值 Marching Cubes ( MC ) algorithm voxels blood flow isosurface threshold
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参考文献7

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