摘要
弹幕射击游戏是在VS开发平台下利用MFC框架和GDI+的函数制作完成的。本文详细介绍了该游戏中脚本控制、人工智能、碰撞检测、物理引擎、场景渲染、电脑动画等功能实现的方法和技术。
This barrage shooting game is implemented by the use of MFC function framework and GDI+ on the VS development platform. The paper thoroughly introduces the methods and techniques of script control, artificial intelligence, collision detection, physical engine, scene rendering and computer animation, among many other functions.
出处
《科技广场》
2016年第7期165-169,共5页
Science Mosaic