期刊文献+

跨尺度三维场景显示精度提高技术研究

Research of Display Accuracy Improvement in Multi-scale 3D Scene
下载PDF
导出
摘要 在跨尺度三维场景中,由于空间尺度变化非常大,单一的基准坐标系存在很大的应用局限性,当相机观察距离基准坐标系远的目标时,目标会出现抖动现象。空间目标在统一时间基准下位置和姿态不断发生变化,当相机跟随目标近距离固定观察目标的某一区域时,目标也会出现抖动。提出了基于关注目标惯性坐标系设置基准坐标系的方法,在空间尺度变化时可以有效提高显示精度。提出了基于关注目标本体坐标系设置基准坐标系的方法,当相机近距离固定观察目标时也可以有效提高显示精度。 In the multi-scale 3D scene, the single reference coordinate system has much application limitation due to the large spatial scale change, so the target will appear wobble phenomenon when the camera observes the target in a large distance from the reference coordinate. Due to the fact that the position and attitude of a spatial object change all the time under the unified time datum, the target will appear wobble phenomenon when the camera following a target observes a certain area near the target. A setting method of reference coordinate system based on the observation of the inertial coordinate system was proposed, which could effectively improve the display accuracy when the space scale changed. What's more, a setting method of reference coordinate system based on the observation of the body-fixed coordinate system was proposed, which could effectively improve the display accuracy when the camera observed the target in a short distance.
出处 《系统仿真学报》 CAS CSCD 北大核心 2016年第9期2275-2282,共8页 Journal of System Simulation
关键词 跨尺度三维场景 浮点误差 关注目标 显示精度 multi-scale three-dimensional scene floating error observed target display accuracy
  • 相关文献

参考文献9

二级参考文献43

  • 1王成,雷小永,戴树岭.卫星在轨运行视景仿真中的真实感实现[J].系统仿真学报,2009,21(S1):87-90. 被引量:3
  • 2徐勇波,王行仁,贾荣珍.飞行仿真器联网仿真视景图像抖动研究[J].系统仿真学报,2005,17(2):414-416. 被引量:10
  • 3王鹏,徐青,李建胜.近地空间环境要素三维建模与可视化仿真研究[J].系统仿真学报,2005,17(12):2957-2960. 被引量:9
  • 4杜莹,武玉国,王晓明,游雄.全球多分辨率虚拟地形环境的金字塔模型研究[J].系统仿真学报,2006,18(4):955-958. 被引量:35
  • 5[1]U S Geological Survey National Mapping Division. Standards for Digital Elevation Models[OL]. http://rockyweb.cr.usgs.gov/nmpstds/acrodocs/dem/2DEMO198.PDF, 1998
  • 6[2]P Lindstrom, D Koller, et al. Real-time continuous level of detail rendering of height fields[A]. In: Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH, New Orleans, Louisiana, 1996. 109~118
  • 7[3]Mark Duchaineauy, Murray Wolinsky, et al. ROAMing terrain: Real-time optimally adapting meshes[A]. In:Proceedings of IEEE Visualization, Phoenix Arizona, 1997. 81~88
  • 8[4]Stefan Rottger, Wolfgang Heidrich, Philipp Slasallek, et al. Real-time generation of continuous levels of detail for height fields[A]. In: Proceedings of the 6th International Conference in Central Europe on Computer Graphics and Visualization, 1998. 315~322
  • 9[5]Huagues Hoppe. Smooth view-dependant level-of-detail control and its application to terrain rendering. In: Proceedings of IEEE Visualization, Research Triangle Park, Worth Carolina, 1998. 35~42
  • 10[6]Andreas Ogren. Continuous level of detail in real-time terrain rendering[D]. http://www.cs.umu.se/~tdv94aog/ROAM.pdf, 2000

共引文献76

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部