摘要
兴趣是促进学生学习的原动力,教材创设了多方面、多维度激活学生学习兴趣的情境,通过不同层次、不同难度,生动、有趣的示例和习题,激发学生学习程序设计的兴趣,使学生轻松掌握程序设计知识。特别是与实际生活密切相关的趣味性示例和习题,更能撬动学生学习热情,触发内在动力,培养创新思维和创新意识,使学生渴望具备程序设计能力,主动学习,主动探究。使兴趣贯穿教学过程始终,以人为本,实现程序设计的兴趣教学。
Interest is the original driving force to promote students' learning, The textbook creates the scene to activate students' learning interest from many aspects and dimensions. The textbook includes different level, different difficulty of vivid, interesting examples and exercises to stimulate students' interest in learning programming, and makes students easily grasp the knowledge of programming. Especially the examples and exercises closely related to the actual life more leverage the students' learning enthusiasm, trigger the intrinsic motivation, culture the innovative thinking and ~onsciousness, and make students eager to have the ability of programming. The interest teaching of programming is realized by keeping interest throughout the teaching process and people oriented.
出处
《计算机时代》
2016年第9期95-97,100,共4页
Computer Era
基金
云南大学教育教学改革研究重点项目(2013BZ5)
云南大学重点教改项目(WX070142)
关键词
兴趣主导
程序设计
教材
能力
创新
创造
interest oriented
programming
textbook
ability
innovation
creation