摘要
移动学习游戏在教学方面有着巨大的潜力,但是目前国内外仍然缺乏对大学课程知识的移动游戏化学习研究.提出了移动学习游戏的定义,从大学工程制图课程知识点的选择、安排、与游戏功能的结合共3个方面,设计了一款基于工程制图课程投影知识的移动学习游戏,并利用游戏引擎Cocos2d-x进行开发.实践证明,课题的研究对工程制图教学起到良好的促进作用,并为其他课程知识的移动游戏化教学研究提供参考的范本和可行的途径.
Abstract: Mobile learning games have great educational potential in the teaching area. However, it lacks the mobile gamification learning research on knowledge of university curriculums in the domestic and foreign researches currently. So the definition of mobile learning games was put forward. A mobile learning game was designed based on the projection knowledge of the engineering drawing curriculum and its knowledge points chosen, arranged and the combination with the game functions . The game was developed with the game engine named Cocos2d-x. The practice proves that the research of the project is beneficial to the teaching for engineering drawing. It provides a reference and feasible way to research the mobile gamification teaching of other courses.
出处
《东华大学学报(自然科学版)》
CAS
CSCD
北大核心
2016年第4期608-616,共9页
Journal of Donghua University(Natural Science)
基金
广东省教育科学"十二五"规划教育信息技术研究专项课题资助项目(11JXN027)
广东省高等教育教学改革资助项目(GDJG20142059)
广东省科技厅软科学资助项目(x2s-N4140370)
华南理工大学本科教研教改资助项目