摘要
随着中国老龄人口数量的迅速增加,采用信息技术帮助居家老年人改善生活质量是一个令人感兴趣的热门话题。在总结体感交互技术相关应用研究的基础上,针对老年人上肢运动,设计了一个针对者牟人的体感交互乒乓球游戏,采用智能体理论,建立了虚拟人的情绪推理规则,从而实现虚拟人用衷情和语音提示来反馈用户的操作结果,初步的测试结果表明,该游戏能够筒便操作,有望为老年人居家身体锻炼和恃绪调节提供了一种新方法。
China's population is aging rapidly and it is an interesting topic to use information technology to help the elderly to improve the quality of life. Based on the study of relative researches on Kinect applications, a 3D interactive table tennis game for the elderly was designed to improve the upper limb movement of the elderly. Emotion reasoning rules were built with agent theory to let virtual human display the feedback of the user's operation by facial expression and voice. Preliminary test results show that the game is easy to operate and can provide a new method for elderly to exercise at home and to regulate their emotions.
出处
《系统仿真学报》
CAS
CSCD
北大核心
2016年第10期2586-2592,共7页
Journal of System Simulation
基金
国家自然科学基金(61373068)
宁波市科技计划项目(2015A610128
2015C50053
2015D10011
2016D10016)
高等学校博士学科点专项科研基金(20133305110004)
宁波大学项目(JYXMxzh200947)
关键词
严肃游戏
体感交互
情绪模型
识别
serious game
kinect interaction
emotion model
recognition