摘要
游戏作为娱乐性和互动性良好的信息交流模式,现已被应用于教育学之中,游戏的竞争有利于用户竭尽全力去提升自身的能力。在分析国内外图书馆应用游戏的理论与实践的基础上,探讨了通过嵌入游戏的慕课方式提高信息素养教育效率的问题。
Game, being as a fun and interactive information exchange mod, has been widely applied in education, and the game' s competition is conducive to enhance the user' s ability. Based on analyzing the theory and practice of the application of the game in domestic and foreign libraries, this paper probes into the problem of how to improve the efficiency ofthe information literacy education by means of the MOOCs through embedding the games.
出处
《图书情报导刊》
2016年第9期40-42,共3页
Journal of Library and Information Science
基金
辽宁省社会科学规划基金重点课题项目(项目编号:L13ATQ002)