期刊文献+

汽车模拟驾驶虚拟场景设计与研究

Design and Research of General Virtual Scene In Driving Stimulation Based on OpenGL
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摘要 通过利用OpenGL图形程序库、VC++6.0、3DMax辅助建模等软件,对地形和汽车进行三维可视化仿真建模。该系统首先导入真实的DEM数据生成地形,通过建模软件辅助生成各种模型,加入地形检测和碰撞检测环节,选择例如纹理映射、雾化处理等优化手段,实现汽车行驶姿态实时变化、定位导航、位置检索和转向等功能,并能实时输出相关的俯仰角、侧翻角、位置坐标、方位数据,增强系统的实用性和沉浸感。最后,加入了汽车定位导航和位置检索功能模块,方便操作者更直观、更高效的快速定位、位置检索。 In this paper, Through using OpenGL graphics library, VC++ 6.0 and 3DMax, the 3D visual simulation models of terrain and vehicles have been created. First, importing real DEM data into the system to generate terrain, using modeling software to generate a variety of models, adding the terrain detection and collision detection and selecting optimization methods of Texture mapping and fogging treatment, the system achieve the functions of vehicles real-time navigation, attitude change, position search and steering. The system also can output pitch angle, roll angle, position coordinates and azimuth data in real time. All of this enhances the system's utility and immersion. Finally, the vehicle positioning and navigation and position search function module is added, which is convenient for the operator to search more directly and efficiently. The design and research of this paper has certain reference and practical significance for the further popularization and the economy of the virtual scene.
出处 《机械》 2016年第10期63-68,73,共7页 Machinery
关键词 三维场景 OPENGL 定位导航 区域限制 位置检索 three dimensional scene OpenGL navigation regional restrictions position search
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