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Clustering and merging for real-time forest rendering

Clustering and merging for real-time forest rendering
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摘要 Rendering of large-scale forest scenes is a challenging task, whose highly geometric complexity will put heavy burden on current graphics hardware. When navigating the scene, the overall visual result is generally considered as the core concern. A new method is proposed in this paper for large-scale forest rendering using clustering and merging strategies. Our method improves the rendering effect by clustering polygons according to the point information with relation to neighbours. A fast forest rendering system is developed accordingly. The relative techniques in the system can improve the visual quality on demand of different applications. Rendering of large-scale forest scenes is a challenging task, whose highly geometric complexity will put heavy burden on current graphics hardware. When navigating the scene, the overall visual result is generally considered as the core concern. A new method is proposed in this paper for large-scale forest rendering using clustering and merging strategies. Our method improves the rendering effect by clustering polygons according to the point information with relation to neighbours. A fast forest rendering system is developed accordingly. The relative techniques in the system can improve the visual quality on demand of different applications.
出处 《Computer Aided Drafting,Design and Manufacturing》 2016年第1期1-6,共6页 计算机辅助绘图设计与制造(英文版)
基金 Supported by National Natural Science Foundation of China(61421062,61472010) National Key Technology R&D Program of China(2015BAK01B06)
关键词 cluster analysis polygon merging texture merging large-scale rendering cluster analysis polygon merging texture merging large-scale rendering
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