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非正式学习环境下的场馆学习环境设计与构建 被引量:14

The Learning Environment Design and Construction of the Museum Learning in the Informal Learning Environment
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摘要 随着信息技术和学习理念的发展,对学习的研究逐渐转向对学习环境等方面的研究。其中,非正式学习环境以其独特的优势、丰富的学习资源、灵活的学习方式,成为教育领域、学习科学等领域关注的热点。非正式学习环境下的学习贯穿人的一生,而场馆学习环境作为典型的非正式学习环境,具有情境感知、具身学习、分布式认知、移动互联与分享以及个性化体验等特点。场馆学习环境主要包括实体场馆学习环境和数字化场馆学习环境。而场馆学习环境的构建主要包括实现实体场馆与数字化场馆的融通、借助网络技术和移动设备的支持等方面,旨在有效地促进非正式学习的发生,提高场馆的教育质量,提升公民的学习能力与人文素养。 With the development of information technology and learning th eory ,the study of learning is gradually turned to the study of learning environment. Informal learning environment, with its unique adv an tages, rich learning reso urces, flexible learning methods,has become the focus in the field of education,learning science and so on. We can say that the learning of infor-mal learning environment throughout our life and museum learning environment with context awareness,personal learning,distribut-ed cognition,mobile interconnection and sharing and personalized experience five characteristics as typical informal learning envi-ronment. The museum learning environment is divided into the physical learning environment and the digital learning environment. Construction of the museum learning environment mainly including the realization of the circulation of the entity venues and digital venues, with the support of network technology and mobile devices and so on, in order to effectively promote the occurrence of infor-mal learning,and improve the quality of museum education,the learning science and humanities of citizen.
作者 李志河 师芳
出处 《远程教育杂志》 CSSCI 2016年第6期95-102,共8页 Journal of Distance Education
基金 山西省基础教育质量提升协同创新中心课题"面向山西省基础教育的阅读行动研究"(项目编号:XTC1618)的研究成果
关键词 非正式学习 数字化场馆 实体场馆 场馆学习环境 虚拟现实 增强现实 Informal learning-Digital venues-Enti tyvenues-Museum learning environment Virtual reality-Augmented reality
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