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武侠网游的暴力逻辑及其文化反思——以《新天龙八部》为例

Violence Logic and Its Culture Relexion of Chivalry Online Game——Taking “New Tianlongbabu” for Example
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摘要 21世纪以来,随着网络游戏的兴起,网游界出现了侠文化的最新形态——武侠网游。武侠网游是一种暴力文本,而在暴力文本背后则是一套暴力生产逻辑,用以支配和控制玩家的暴力行为。为了消除由此带来的负面影响,武侠网游通过虚拟化、美学化、正当化和规则化来消解暴力逻辑,化解暴力效应,约束暴力行为,避免暴力滥用。但是武侠网游对暴力的消解终究是非常有限的,原因是游戏官方不是真的要消解暴力,而是通过操控暴力为其获取长远的商业利益。所以,商业化运营的武侠网游不可能真正解决暴力问题,由此带来的是对侠文化精神层面的严重破坏,从而使得武侠网游在根本上背叛了侠文化。 Since the new century,with the rise of online games,swordsman culture has evolved into the latest form: martial arts online games. The texts are full of violence and behind them there is a set of mechanism of violence production to dominate and control the players. In order to eliminate the negative effects resulting from this,martial arts online games have to apply a variety of means,such as virtualization,beautification,justification and regularization to remove violence logic,eliminate effects of violence, constrain violence behavior,and avoid abuse of violence. However,rather than getting rid of it,game launchers have to gain commercial profits by making use of violence,and violence in martial arts online game are eliminated on a quite small scale and as a result,the issue of violence in commercial online games cannot be radically solved,which causes serious spiritual destruction on swordsman culture and a complete betrayal of that in the end.
作者 赵言领 ZHAO Yan-ling(Department of Chinese Language and Literature, Quzhou University, Quzhou 324000, Chin)
机构地区 衢州学院中文系
出处 《河南科技大学学报(社会科学版)》 2016年第6期43-48,共6页 Journal of Henan University of Science & Technology(Social science)
基金 浙江省社会科学界联合会研究课题(2010N124) 衢州学院校级科学研究基金项目(KRY1202)
关键词 侠文化 网络游戏 暴力 《新天龙八部》 swordsman culture online game violence "New Tianlongbabu"
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