摘要
通过C语言与Scratch软件设计适用于高职C语言课堂教学的教育轻游戏,利用教育轻游戏案例为学生构建体验性学习环境。利用轻游戏案例的知识性、趣味性、探索性、激励性等特性及Scratch所见即所得的程序设计特性,使学生在玩游戏、做游戏的过程中轻松理解案例中蕴含的C语言知识点,激发学生的学习兴趣与信心,降低编程恐惧心理,使学生积极、主动、愉悦地学习,取得良好的教学效果。
In this study, the C language and Scratch software are used for C ment language classroom teaching in for students is construed. With higher vocational colleges, based the characteristics of knowledge to design educational light games suitable on which an experiential learning environ- , interest, exploration and incentive, thelight games, together with the Scratch WYSIWYG enable the students to easily understand the C program design characterized as learning while playing games, language ing and confidence, to reduce the fear of programming chieving good teaching results. Knowledge point, to stimulate students' interest in learn- so that they learn in an active and pleasant way, thus a-chieving good teaching resuhs.
出处
《绍兴文理学院学报》
2016年第12期37-41,共5页
Journal of Shaoxing University
基金
2014年绍兴市高等教育教学改革课题"基于情境理论的课堂教育轻游戏在C语言程序设计教学中的应用研究"(编号:绍兴教高〔2014〕133号)
2016年浙江省高等教育课堂教学改革项目"基于Scratch程序案例构建体验式学习环境在高职C语言程序设计教学中的应用研究"
关键词
C语言
高职
教育轻游戏
C language
higher vocational education
light game
Scratch