摘要
网络迅速发展,前端设备不断增加,人们使用前端设备进行学习、生活和工作,对Flash动画的需求也不断增加。Flash动画的需求主要体现在游戏方面,游戏设计和开发人员十分紧缺。当前大部分游戏还是使用Action Script 2.0编程语言编写的,这种方式严重影响着游戏的运行效率和交互性能。为了解决这些问题,本文通过对"打地鼠"经典教学案例的详细讲解,阐述了游戏设计的基本流程以及Action Script 3.0面向对象编程的思想,以此普及Action Script 3.0编程语言。
With the rapid development of the network and the increasing front-end equipment, people use front-end equipment in study, life and work, leading to the growing demand for Flash animation. The demand can mainly be found in games,where game design and development staff is very scarce. Currently,most of the games are written in Action Script 2. 0, which has restricted the efficiency and performance of games. To solve these problems,by explaining the classic teaching case f whack-a-mole in great detail,this article elaborates on the basic process of webgame design and programming with Action Script 3. 0 to educate more people about the Action Script 3. 0.
出处
《广东培正学院论丛》
2016年第4期67-71,共5页
The Journal of Guangdong Peizheng College