摘要
将任务型汉语教育游戏整体设计作为目的,提出三点设计原则:以"任务型教学"为思路,以创设"情境"为手段,以"教育游戏"为载体。明确汉语学习者的内容及使用偏好:对中国文化特别是风俗观念、旅游地理、语言文字、艺术及文化差异感兴趣,倾向于在移动平台上进行游戏,注重游戏的教育性,希望通过游戏拓展汉语词汇量、提高听力水平和汉语交际能力。进而参照设计原则及前期调查结果,从目标人群、教学定位、教学内容、学习模式、游戏系统、主线剧情、结构框架等多方面对任务型汉语教育游戏进行了整体设计。
On the purpose of designing atask-based Chinese learning educational game,this paper puts forward three principles of design:the taskbased concept,the approach of immersion,the carrier of educational game.A previous questionnaire survey shows that,Chinese learners are interested in Chinese culture and especially in the aspects of customs,tourism geography,language,arts and cultural diversity.It is also showed that they are willing to study Chinese by using mobile devices.And they hope the educational game can help them with their Chinese vocabulary,listening,and communication ability.Based on such requirements and the survey results,this paper attempts to demonstrate an integrated strategy to design the task-based Chinese learning educational games from perspectives of target learners,teaching orientation,teaching contents,learning mode,game system,principal plot and structure of games.
出处
《广西民族大学学报(哲学社会科学版)》
CSSCI
北大核心
2016年第6期185-189,共5页
JOURNAL OF GUANGXI MINZU UNIVERSITY:PHILOSOPHY AND SOCIAL SCIENCE EDITION
关键词
汉语国际教育
教育游戏
对外汉语
任务型教学法
情境教学
TCSOL(Teaching Chinese to Speakers of Other Language)
educational games
Teaching Chinese as aForeign Language
task-based teaching
situational teaching