期刊文献+

沉浸式虚拟校园仿真系统开发及关键技术研究 被引量:7

Research on the development and key technologies of immersive virtual campus simulation system
下载PDF
导出
摘要 虚拟现实技术可以给人带来身临其境之感,传统的虚拟现实系统大多采用桌面式虚拟现实方式,沉浸感不强,交互性差,不能让体验者沉浸在虚拟系统中。综合这些因素,文章根据三维虚拟校园仿真系统需求,设计实现了基于Unity3D平台的沉浸式虚拟校园漫游系统,并研究沉浸式虚拟校园开发中所使用的关键技术。实验表明,该系统能克服虚拟漫游沉浸感不足的缺点,用户可以体验到与真实校园相近的虚拟环境,并且可以与虚拟环境进行交互。该系统具有简单和易实现等特点,拥有广阔的应用前景。 Virtual reality technology can bring us immersive feel, most of the traditional virtual reality systems use desktop virtual reality mode, which lack of sense immersion, interaction is poor, and can't let the experiencer immersed in the virtual system. According to these factors, this paper based on the requirements of three-dimensional virtual campus system simulation, designed and implemented the immersive virtual campus walkthrough system based on Unity3D platform, researched the key technologies of immersive virtual campus development. Experimen- tal results show that this system can overcome the shortcoming of insufficient immersion during virtual roaming, users can experience the realis- tic virtual environment similar to a real campus, and can interact with the virtual environment. This system is simple and easy to implement, has broad application prospects
出处 《微型机与应用》 2017年第1期79-82,共4页 Microcomputer & Its Applications
基金 大连市社会科学院重点项目(ZX2016SK004) 大学生创新创业项目(2016136310042)
关键词 虚拟校园 校园建模 沉浸式漫游 人机交互 virtual campus campus modeling immersive tour human-computer interaction
  • 相关文献

参考文献4

二级参考文献28

  • 1殷宏,王志东,许继恒.基于Creator/Vega的战场视景仿真[J].解放军理工大学学报(自然科学版),2005,6(2):137-141. 被引量:12
  • 2陈勇,马纯永,陈戈.基于VC/OpenGL的虚拟海大校园导航系统[J].计算机辅助设计与图形学学报,2007,19(2):263-267. 被引量:34
  • 3Daniel Cohen-Or.A survey of visibility for walkthrough applications [J]. IEEE Transactions on Visualization and Computer Graphics,2003,9(3):412-431.
  • 4Peter Wonka.Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs [R].Vienna University of Technology, Tech Rep: TR-186-2-00-06, 2000.
  • 5MultiGen-Paradigm Inc. Creating models for simulations, Version 2.4, For Windows and IRIX[Z].2000.
  • 6[1]吴铃达,老松杨,王晖,张茂军等编著.多媒体人机交互技术[M].国防科技大学出版社,1999.
  • 7[5]丁玉兰著.人机工程学(修订版)[M].北京理工大学出版社,2005.
  • 8龚卓荣 朱衡君.Lynx图形界面[M].北京:国防工业出版社,2002..
  • 9龚卓荣.Vega程序设计[M].北京:国防工业出版社,2002..
  • 10汪成为,高文,王行仁.灵境(虚拟现实)技术的理论、实现及应用[M].北京:清华大学出版社,1997

共引文献81

同被引文献48

引证文献7

二级引证文献27

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部