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基于DirectX库的游戏引擎的框架和接口设计

Framework and Interface Design of Game Engine Based on DirectX Library
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摘要 针对DirectX库只有渲染功能,并且该库作为渲染库并不具有游戏引擎中所需要的各种功能。所以在DirectX库的基础上将其应用程序的编程接口封装到各个游戏引擎渲染组件里,使该引擎更好的发挥DirectX库的渲染功能。因为动画组件和功能组件与DirectX库的关系不大,本文的主要工作在引擎的框架和接口设计上。接口就是编程接口,框架借鉴了unity引擎组件+对象的模式,以此来实现一个功能完善、执行效率高的基于DirectX库的游戏引擎。 The DirectX library only has rendering functions, and the library does not have all the functions needed in the game engine. On the basis of the DirectX library, the application programming interface will be packaged to the various game engine rendering components, so that the engine will play DirectX library rendering function better. Animation component and function component have little relationship with the DirectX library, the main work of this paper is on the frame of the engine and the design of the interface. Interface is the programming interface. Framework draws on the model of the unity engine component + object. So to complete and achieve a game engine based on DirectX with perfect function and high execution efficiency
作者 秦兴杰 王坡 董佳驹 詹玲超 Qin xingjie Wang Bo Dong jiaju Zhan lingchao(Information Engineering Department of Nanhang Jincheng College, Nanjing Jiangsu 211156)
出处 《数字技术与应用》 2016年第12期182-182,185,共2页 Digital Technology & Application
关键词 游戏引擎 DirectX库 框架 接口 game engine DirectX library framework interface
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